Example #1
0
 private bool TryProcessSelect()
 {
     if (this.VerifyAndPopulateData())
     {
         var s          = this._data.Source.Model;
         var t          = this._data.Target.Model;
         var current    = CombatManager.Instance.GetCurrentlyActing();
         var pathSearch = new PathSearch();
         var path       = pathSearch.GetPath(s, t, current.Proxy.GetModel());
         if (path != null)
         {
             VMapCombatController.Instance.DecoratePath(path);
             return(true);
         }
     }
     return(false);
 }
Example #2
0
        private bool VerifyAndPopulateData()
        {
            if (this._data == null)
            {
                return(false);
            }
            if (this._data.Char == null)
            {
                this._data.Char = CombatManager.Instance.GetCurrentlyActing();
            }

            var bob = this._data.Char.GameHandle.GetComponent <SBob>();

            if (bob != null)
            {
                bob.Reset();
            }
            this.AddCallback(this.AddBob);

            if (this._data.Target == null)
            {
                return(false);
            }
            if (this._data.Source == null)
            {
                this._data.Source = this._data.Char.Tile;
            }

            var s          = this._data.Source.Model;
            var t          = this._data.Target.Model;
            var pathSearch = new PathSearch();

            this._data.TargetPath = pathSearch.GetPath(s, t, this._data.Char.Proxy.GetModel());
            if (this._data.TargetPath == null)
            {
                return(false);
            }
            var model = this._data.TargetPath.GetFirstTile() as MTile;

            if (model == null)
            {
                return(false);
            }
            this._current = model.Controller;
            return(true);
        }