public GLPainter() { CurrentFont = new RequestFont("tahoma", 14); UseVertexBufferObjectForRenderVx = true; //tools _pathRenderVxBuilder = PathRenderVxBuilder.CreateNew(); _defaultBrush = _currentBrush = new SolidBrush(Color.Black); //default brush }
public GLPainter() { //TODO: config default font #if __MOBILE__ //CurrentFont = new RequestFont("Droid Sans", 24); CurrentFont = new RequestFont("SOV_Thanamas", 24); #else CurrentFont = new RequestFont("tahoma", 14); #endif UseVertexBufferObjectForRenderVx = true; //tools _pathRenderVxBuilder = new PathRenderVxBuilder(); _defaultBrush = _currentBrush = new SolidBrush(Color.Black); //default brush _pathRenderVxBuilder2 = new PathRenderVxBuilder2(); }