// Use this for initialization void Start() { //at GO press = false; Plist = new PathList(); Plist.initList(); turn = 0; CurrentPos = new Vector3(0,5,0); }
// Use this for initialization void Start() { takeAttack = false; DuelMode = false; winwidth = Screen.width; winheight = Screen.height; Debug.Log(winwidth+" "+winheight); // initialise 4player game Vector3 st = new Vector3(0,5,0); long amount = 250000; startTime =0; deltaTime = 0.5f; pause = false; rollyes = false; totalPlayers = 4; turn = 0; for(int i=0;i<64;i++) InfoBox[i]=-1; float x=-0.08f,y=-0.095f,wx=0.23f,wy=0.2f; Rect A = new Rect(x*winwidth,y*winheight,wx*winwidth,wy*winheight); wx = 0.05f; wy=0.1f; y = -0.077f; Rect B1 = new Rect(x*winwidth,y*winheight,wx*winwidth,wy*winheight); float bX = -0.09f; float bY = -0.1f; float bH = 0.04f; float bW = 0.02f; Rect B2 = new Rect(bX*winwidth,bY*winheight,bW*winwidth,bH*winheight); for(int i=0;i<totalPlayers;i++) { Players[i] = new GamePlayers(); Players[i].init(i, amount, st, 0, 0, 0, 0, 5,true); PlayerTextures[i].pixelInset = A; PlayerTextures[i].transform.Find("logo").guiTexture.pixelInset = B1; PlayerTextures[i].transform.Find("cuff1").guiTexture.pixelInset = B2; PlayerTextures[i].transform.Find("cuff2").guiTexture.pixelInset = B2; PlayerTextures[i].transform.Find("cuff3").guiTexture.pixelInset = B2; } wx = 0.05f; wy = 0.05f; Rect D1 = new Rect(x*winwidth,y*winheight,wx*winwidth,wy*winwidth); Dice1.pixelInset = D1; y=0.0001f; Rect D2 = new Rect(x*winwidth,y*winheight,wx*winwidth,wy*winwidth); Dice2.pixelInset = D2; Vector3 startpos = new Vector3(0,7.5f,0); GobPlayer = new GameObject[4]; // GobPlayer = Resources.LoadAll("Player") as GameObject[]; float tosub=-1; for(int i=0;i<totalPlayers;i++) { GameObject instanceg = new GameObject(); startpos.x = tosub + i; instanceg = Instantiate(PlayerFab,startpos,transform.rotation) as GameObject; GobPlayer[i] = instanceg; for(int j=0;j<4;j++) GobPlayer[i].transform.Find("Pcam"+j).camera.enabled = false; gameObject.transform.Find("Camera"+i).camera.enabled = false; /// gameObject.transform.Find("Camera"+i).camera.transform.Find("AmbientLight").light.enabled = false; } gameObject.transform.Find("Camera0").camera.enabled = true; // gameObject.transform.Find("Camera0").camera.transform.Find("AmbientLight").light.enabled= true; Plist = new PathList(); Plist.initList(); GameObject instance = new GameObject(); instance = Instantiate(Dicefab,instance.transform.position,instance.transform.rotation) as GameObject; instance.name="Dicer1"; GameObject instance2 = new GameObject(); instance2 = Instantiate(Dice2fab,instance2.transform.position,transform.rotation) as GameObject; instance2.name="Dicer2"; V1Dice = instance.GetComponent<DiceValue>(); V2Dice = instance2.GetComponent<DiceValue>(); Dice1 = Instantiate(Dice1) as GUITexture; Dice2 = Instantiate (Dice2) as GUITexture; initDepartments(); // Debug.Log("gameinited"); }