private void Start() { _player = GameObject.FindGameObjectWithTag("Player").transform; _playerHealth = _player.GetComponent <PlayerHealth>(); healthBar.SetMaxHealth(health); _rb = GetComponent <Rigidbody2D>(); _sprite = GetComponent <SpriteRenderer>(); _follower = GetComponent <PathFolower>(); _follower.speed = speed; _follower.StartFollow(); _sounds = GetComponent <EnemySound>(); if (_sounds == null) { Debug.LogError("EnemySound.cs is missing on the " + gameObject.name + " gameObject!"); } }
private void OnEnable() { folower = (PathFolower)target; }