Example #1
0
    // Use this for initialization
    void Start()
    {
        tr                 = GetComponent <Transform>();
        chickenTr          = chicken.GetComponent <Transform>();
        chickenTr.position = new Vector3(chickenTr.position.x, chickenTr.position.y + 0.5f, chickenTr.position.z);

        cellPosition    = gridLayout.WorldToCell(tr.position);
        chickenPosition = gridLayout.WorldToCell(chickenTr.position);

        start     = new Node(cellPosition.x, cellPosition.y);
        end       = new Node(chickenPosition.x, chickenPosition.y);
        closeList = new List <Node>();
        openList  = new List <Node>();

        way = PathFindingGraph.Crawl(closeList, start, end, openList, start, floor.GetComponent <Tilemap>(), wall.GetComponent <Tilemap>(), stairs.GetComponent <Tilemap>());
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        deltaTime += Time.deltaTime;
        if (Input.GetButton("findFeather") && !targetFeather)
        {
            feathers = GameObject.FindGameObjectsWithTag("feather");

            end           = new Node(9999, 9999);
            targetFeather = true;
            start         = new Node(cellPosition.x, cellPosition.y);

            foreach (GameObject feather in feathers)
            {
                chickenPosition = gridLayout.WorldToCell(new Vector3(feather.transform.position.x, feather.transform.position.y + 0.5f, 0));
                if (getHeuristic(start, new Node(chickenPosition.x, chickenPosition.y)) < getHeuristic(start, end))
                {
                    end = new Node(chickenPosition.x, chickenPosition.y);
                }
            }
            way = PathFindingGraph.Crawl(closeList, start, end, openList, start, floor.GetComponent <Tilemap>(), wall.GetComponent <Tilemap>(), stairs.GetComponent <Tilemap>());
        }
        else if ((Input.GetAxis("Vertical") < 0) && targetFeather)
        {
            targetFeather = false;
        }

        if ((deltaTime > 1 / minFps) && (start != end))
        {
            if (!targetFeather)
            {
                cellPosition    = gridLayout.WorldToCell(tr.position);
                chickenPosition = gridLayout.WorldToCell(new Vector3(chickenTr.position.x, chickenTr.position.y + 0.5f, chickenTr.position.z));

                start     = new Node(cellPosition.x, cellPosition.y);
                end       = new Node(chickenPosition.x, chickenPosition.y);
                closeList = new List <Node>();
                openList  = new List <Node>();

                testWay = PathFindingGraph.Crawl(closeList, start, end, openList, start, floor.GetComponent <Tilemap>(), wall.GetComponent <Tilemap>(), stairs.GetComponent <Tilemap>());

                if (testWay.Count > 0)
                {
                    way = testWay;
                }

                if (way.Count > 0)
                {
                    Node node = way[way.Count - 1];
                    way.Remove(way[way.Count - 1]);
                    Vector3Int pos      = new Vector3Int((int)node.x, (int)node.y, 0);
                    Vector3Int worldPos = gridLayout.WorldToCell(pos);
                    tr.position = worldPos;
                }
            }
            else
            {
                if (way.Count > 0)
                {
                    Node node = way[way.Count - 1];
                    way.Remove(way[way.Count - 1]);
                    Vector3Int pos      = new Vector3Int((int)node.x, (int)node.y, 0);
                    Vector3Int worldPos = gridLayout.WorldToCell(pos);
                    tr.position = worldPos;
                }
            }

            deltaTime -= 1 / minFps;
        }
    }