public void Setup() { data = new DummyData(); logic = new DummyLogic(data); uut = new PathFeeder(data, logic); posBounds = PathFeeder.MinimumProximityPosition; rotBounds = PathFeeder.MinimumProximityRotation; p1 = new URPose(1, 1, 1, 1, 1, 1); p2 = URPose.Copy(p1); }
// Start is called before the first frame update void Start() { blackboard = GetComponent <Ant_Blackboard>(); pathFeeder = GetComponent <PathFeeder>(); }
// Start is called before the first frame update void Start() { blackboard = GetComponent <LadyBug_BlackBoard>(); pathFeeder = GetComponent <PathFeeder>(); }