private void OnPathDrawingComplete(PathDrawingCompleteEvent e)
 {
     if (TestController.testEnvironment)
     {
         ResetEnemy();
     }
 }
Example #2
0
    //private void OnDestroy()
    //{
    //    laserEnds[0] = null;
    //    laserEnds[1] = null;
    //}

    #endregion

    #region Event listeners

    private void OnPathDrawingComplete(PathDrawingCompleteEvent e)
    {
        if (TestController.testEnvironment)
        {
            laserEnds[0].GetComponent <EnemyLaserEnd>().ResetLaser();
            laserEnds[1].GetComponent <EnemyLaserEnd>().ResetLaser();
        }
    }
    private void OnPathDrawingComplete(PathDrawingCompleteEvent e)
    {
        plottedPoints  = e.plottedPoints;
        plottedTileIDs = e.plottedTileIDs;

        if (TestController.testEnvironment)
        {
            StartTraversal();
        }
    }
Example #4
0
    private void OnPathDrawingComplete(PathDrawingCompleteEvent e)
    {
        if (currentLevelIndex == 0)
        {
            playerDialogueObjects[0].dialogueUnits[1].SetActive(false);
            duckDialogueObjects[0].dialogueUnits[0].SetActive(false);

            playerDialogueObjects[0].dialogueUnits[2].SetActive(true);

            Invoke("EnableDuckBubble", 2.0f);
        }
    }