Example #1
0
        public Sector decorarSector(Sector sector, int caudalLluvia, int temperatura, int velocidadViento)
        {
            double random = new Random().NextDouble();
            double probabilidad_de_decorar = 0.2;

            if (random < probabilidad_de_decorar)
            {
                sector = new PastoSeco(sector);
            }
            if (random < probabilidad_de_decorar)
            {
                sector = new ArbolesGrandes(sector);
            }
            if (random < probabilidad_de_decorar)
            {
                sector = new GenteAsustada(sector);
            }
            if (temperatura > 30)
            {
                sector = new DiaDeCalor(sector);
            }
            if (velocidadViento > 80)
            {
                sector = new DiaVentoso(sector);
            }
            if (caudalLluvia > 0)
            {
                sector = new DiaLluvioso(sector);
            }
            return(sector);
        }
        public static void PatronBuilder()
        {
            IStrategy      estrategia  = new Secuencial();
            Director       director    = new Director();
            var            builder     = new BuilderFavorable();
            Casa           casa        = new Casa(410, 9, 12, director, builder);
            Decorator      pasto       = new PastoSeco(casa.crearSector(1, 15, 10));
            Calle          calle       = new Calle(12, 12, 100);
            IResponsable   responsable = null;
            FabricaBombero FBombero    = new FabricaBombero(estrategia, pasto, responsable);


            crearHeroe(FBombero).getPersonal().ApagarIncendio(casa, calle);
        }
        public static void PatronFactoryMethod()
        {
            IStrategy    estrategia  = new Secuencial();
            Director     director    = new Director();
            var          builder     = new BuilderFavorable();
            Casa         casa        = new Casa(10, 9, 12, director, builder);
            Calle        calle       = new Calle(10, 12, 10);
            IResponsable responsable = null;

            Decorator      pastoSeco = new PastoSeco(FactorySectores.crearSector(1));
            FabricaBombero FBombero  = new FabricaBombero(estrategia, pastoSeco, responsable);

            ICuartel cuartel = crearHeroe(FBombero);

            cuartel.getPersonal().ApagarIncendio(casa, calle);
        }
        public static void patronObserver()
        {
            IStrategy      estrategia  = new Secuencial();
            Director       director    = new Director();
            var            builder     = new BuilderFavorable();
            Casa           casa        = new Casa(410, 9, 12, director, builder);
            Decorator      pasto       = new PastoSeco(casa.crearSector(1, 15, 10));
            IResponsable   responsable = null;
            FabricaBombero FBombero    = new FabricaBombero(estrategia, pasto, responsable);
            ICuartel       cuartel     = crearHeroe(FBombero);
            Calle          calle       = new Calle(12, 12, 20);

            casa.Calle = calle;
            casa.agregar((Bombero)cuartel.getPersonal());
            casa.Chispa();
        }
        public static void PatronAbstractFactory()
        {
            Director     director    = new Director();
            var          builder     = new BuilderFavorable();
            Casa         casa        = new Casa(10, 4, 12, director, builder);
            IStrategy    estrategia  = new Secuencial();
            Decorator    pasto       = new PastoSeco(casa.crearSector(10, 10, 10));
            Transeunte   persona     = new Transeunte();
            Esquina      esquina     = new Esquina(12);
            IResponsable responsable = null;

            responsable = new Electricista(responsable);
            FabricaElectricista FElectricista = new FabricaElectricista(responsable);
            FabricaBombero      FBombero      = new FabricaBombero(estrategia, pasto, responsable);

            crearHeroe(FElectricista).getPersonal().Revisar(esquina);
            crearHeroe(FBombero);
        }
        public static void PatronSingleton()
        {
            IStrategy      estrategia  = new Secuencial();
            Director       director    = new Director();
            var            builder     = new BuilderFavorable();
            Casa           casa        = new Casa(410, 9, 12, director, builder);
            Decorator      pasto       = new PastoSeco(casa.crearSector(1, 15, 10));
            IResponsable   responsable = null;
            FabricaBombero fabrica     = new FabricaBombero(estrategia, pasto, responsable);

            crearHeroe(fabrica);
            CuartelDeBomberos cb = CuartelDeBomberos.getInstancia();
            //cb.agregarHerramienta(fabrica.crearHerramienta());
            //cb.agregarVehiculo(fabrica.crearVehiculo());

            IResponsable b1 = cb.getPersonal();
            IResponsable b2 = cb.getPersonal();
            IResponsable b3 = cb.getPersonal();
            IResponsable b4 = cb.getPersonal();

            Console.WriteLine("El patron funciono");
        }
        public static void PatronIterator()
        {
            Director director = new Director();
            var      builder  = new BuilderFavorable();
            Casa     casa     = new Casa(10, 10, 10, director, builder);

            casa.Superficie = 4;
            casa.Calle      = new Calle(10, 10, 5);
            IStrategy      estrategia  = new Secuencial();
            Decorator      pasto       = new PastoSeco(casa.crearSector(10, 10, 10));
            IResponsable   responsable = null;
            FabricaBombero fabrica     = new FabricaBombero(estrategia, pasto, responsable);

            BomberoSecretario bombero = new BomberoSecretario();

            bombero.bombero.Herramienta = fabrica.crearHerramienta();
            bombero.bombero.Vehiculo    = fabrica.crearVehiculo();
            DenunciaPorTablero tablero = new DenunciaPorTablero();

            casa.agregar(tablero);
            casa.Chispa();
            casa.Chispa();
            bombero.atenderdenuncias(tablero);
        }
Example #8
0
        public override ISector crearSector(Sector s)
        {
            Sector sector = new PastoSeco(s);

            return(sector);
        }