private void Awake() { Instance = this; projectilePool = new Queue <PastaProjectile>(); FillProjectilePool(); pastas = new Pasta[configs.Length]; pastaAmounts = new int[configs.Length]; for (int i = 0; i < configs.Length; i++) { pastas[i] = new Pasta(configs[i]); pastaAmounts[i] = configs[i].startingAmount; } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } string IngString = ""; for (int i = 0; i < recipe.foods.Length; i++) { IngString = IngString + recipe.foods[i].Name + "\n"; } //IngTxt.text = IngString; savedTime = Timer; }