Example #1
0
        public static void MyChar_Info_Req(InPacket lea, Client gc)
        {
            string[] data       = lea.ReadString(lea.Available).Split(new[] { (char)0x20 }, StringSplitOptions.None);
            int      encryptKey = int.Parse(data[1]);
            string   username   = data[2];
            string   password   = data[4];

            gc.SetAccount(new Account(gc));

            try
            {
                gc.Account.Load(username);
                var    pe = new PasswordEncrypt(encryptKey);
                string encryptPassword = ServerConstants.PASSWORD_DECODE ? pe.encrypt(gc.Account.Password, gc.RetryLoginCount > 0 ? password.ToCharArray() : null) : gc.Account.Password;

                if (!password.Equals(encryptPassword))
                {
                    gc.Dispose();
                    Log.Error("Login Fail!");
                }
                else
                {
                    gc.Account.Characters = new List <Character>();
                    foreach (dynamic datum in new Datums("Characters").PopulateWith("id", "accountId = '{0}' && worldId = '{1}' ORDER BY position ASC", gc.Account.ID, gc.WorldID))
                    {
                        Character character = new Character(datum.id, gc);
                        character.Load(false);
                        gc.Account.Characters.Add(character);
                    }
                    CharPacket.MyChar_Info_Ack(gc, gc.Account.Characters);
                    Log.Success("Login Success!");
                }
                Log.Inform("Password = {0}", password);
                //Log.Inform("encryptKey = {0}", encryptKey);
                //Log.Inform("encryptPassword = {0}", encryptPassword);
            }
            catch (NoAccountException)
            {
                gc.Dispose();
                Log.Error("Login Fail!");
            }
        }
Example #2
0
        public static void Login_Req(InPacket lea, Client c)
        {
            string username   = lea.ReadString();
            string password   = lea.ReadString();
            short  encryptKey = lea.ReadShort();

            if (username.IsAlphaNumeric() == false)
            {
                LoginPacket.Login_Ack(c, ServerState.LoginState.NO_USERNAME);
                return;
            }

            c.SetAccount(new Account(c));

            try
            {
                c.Account.Load(username);
                var    pe = new PasswordEncrypt(encryptKey);
                string encryptPassword = ServerConstants.PASSWORD_DECODE ? pe.encrypt(c.Account.Password, c.RetryLoginCount > 0 ? password.ToCharArray() : null) : c.Account.Password;

                if (!password.Equals(encryptPassword))
                {
                    LoginPacket.Login_Ack(c, ServerState.LoginState.PASSWORD_ERROR);
                    Log.Error("Login Fail!");
                    c.RetryLoginCount += 1;
                }
                else if (c.Account.Banned == 1)
                {
                    LoginPacket.Login_Ack(c, ServerState.LoginState.USER_LOCK);
                }
                else
                {
                    LoginPacket.Login_Ack(c, ServerState.LoginState.OK, encryptKey, c.Account.Master > 0 ? true : false);
                    c.Account.LoggedIn = 1;
                    Log.Success("Login Success!");
                }
                Log.Inform("Password = {0}", password);
                //Log.Inform("encryptKey = {0}", encryptKey);
                //Log.Inform("encryptPassword = {0}", encryptPassword);
            }
            catch (NoAccountException)
            {
                if (ServerConstants.AUTO_REGISTRATION == true)
                {
                    if (username.Length < 5 || password.Length < 5)
                    {
                        LoginPacket.Login_Ack(c, ServerState.LoginState.NO_USERNAME);
                    }

                    Account account = new Account(c);
                    account.Username    = username.ToLower();
                    account.Password    = password;
                    account.Creation    = DateTime.Now;
                    account.LoggedIn    = 0;
                    account.Banned      = 0;
                    account.Master      = 0;
                    account.GamePoints  = 0;
                    account.GiftPoints  = 0;
                    account.BonusPoints = 0;
                    account.Save();
                    LoginPacket.Login_Ack(c, ServerState.LoginState.USER_LOCK);
                    return;
                }
                LoginPacket.Login_Ack(c, ServerState.LoginState.NO_USERNAME);
            }
        }
Example #3
0
        public static void Game_Log_Req(InPacket lea, Client gc)
        {
            //int re = SearchBytes(lea.Content, new byte[] { 0x0 });
            string[]  data            = lea.ReadString(0x100 /*re*/).Split(new[] { (char)0x20 }, StringSplitOptions.None);
            int       encryptKey      = int.Parse(data[1]);
            string    username        = data[2];
            string    password        = data[4];
            int       selectCharacter = lea.ReadByte();
            IPAddress hostid          = lea.ReadIPAddress();

            gc.SetAccount(new Account(gc));

            try
            {
                gc.Account.Load(username);
                var    pe = new PasswordEncrypt(encryptKey);
                string encryptPassword = ServerConstants.PASSWORD_DECODE ? pe.encrypt(gc.Account.Password, gc.RetryLoginCount > 0 ? password.ToCharArray() : null) : gc.Account.Password;

                if (!password.Equals(encryptPassword))
                {
                    gc.Dispose();
                    Log.Error("Login Fail!");
                }
                else
                {
                    gc.Account.Characters = new List <Character>();
                    foreach (dynamic datum in new Datums("Characters").PopulateWith("id", "accountId = '{0}' ORDER BY position ASC", gc.Account.ID))
                    {
                        Character character = new Character(datum.id, gc);
                        character.Load(false);
                        character.IP = hostid;
                        gc.Account.Characters.Add(character);
                    }
                    gc.SetCharacter(gc.Account.Characters[selectCharacter]);
                }
                Log.Inform("Password = {0}", password);
                //Log.Inform("encryptKey = {0}", encryptKey);
                //Log.Inform("encryptPassword = {0}", encryptPassword);
            }
            catch (NoAccountException)
            {
                gc.Dispose();
                Log.Error("Login Fail!");
            }

            Character chr = gc.Character;

            chr.CharacterID = gc.CharacterID;
            MapFactory.AllCharacters.Add(chr);

            StatusPacket.UpdateHpMp(gc, 0, 0, 0, 0);
            GamePacket.FW_DISCOUNTFACTION(gc);
            StatusPacket.getStatusInfo(gc);
            InventoryPacket.getCharacterEquip(gc);
            SkillPacket.getSkillInfo(gc, chr.Skills.getSkills());
            QuestPacket.getQuestInfo(gc, chr.Quests.getQuests());
            GamePacket.getQuickSlot(gc, chr.Keymap);
            StoragePacket.getStoreInfo(gc);
            StoragePacket.getStoreMoney(gc);
            MapPacket.enterMapStart(gc);
            InventoryPacket.getInvenCash(gc);
            CashShopPacket.MgameCash(gc);
            CashShopPacket.GuiHonCash(gc);
            InventoryPacket.getInvenEquip(gc);
            InventoryPacket.getInvenEquip1(gc);
            InventoryPacket.getInvenEquip2(gc);
            InventoryPacket.getInvenSpend3(gc);
            InventoryPacket.getInvenOther4(gc);
            InventoryPacket.getInvenPet5(gc);
        }