Example #1
0
    public override void OnPickUp(PlayerItemPickUpData data)
    {
        // Get Item Reference
        PassiveItem passiveItem = Item as PassiveItem;

        // Spawn Item
        if (Item.gameObject.IsPrefab())
        {
            passiveItem = ItemDB.Inst.SpawnItem(Item.GetType()).GetComponent <PassiveItem>();
        }

        // Add To Inventory
        if (PlayerInventoryManager.passiveInventory.TryUpgradeItem(passiveItem.GetType()))
        {
            Destroy(passiveItem.gameObject);
            goto EXIT;
        }

        if (PlayerInventoryManager.passiveInventory.TryAddItem(passiveItem))
        {
            goto EXIT;
        }

        return;

EXIT:
        Destroy(gameObject);
    }