void Awake()
 {
     m_myRigid = GetComponent<Rigidbody>();
     m_anim = GetComponent<Animator>();
     m_shipStates = GetComponent<StateManager>();
     m_passTray = GetComponentInChildren<PassengerTray>();
 }
 void Awake()
 {
     m_trans = transform;
     m_rb = GetComponent<Rigidbody>();
     m_shipTray = GetComponentInChildren<PassengerTray>();
     m_shipStates = GetComponent<StateManager>();
     m_bumpVelSqr = bumpVelThreshold * bumpVelThreshold;
 }
        void Awake()
        {
            // Get Rigidbody variables
            m_myRigid = GetComponent<Rigidbody>();
            m_trans = transform;

            m_myRigid.mass = adjustableMass;
            m_startShipMass = adjustableMass;

            m_anim = GetComponent<Animator>();
            m_shipPartDestroy = GetComponent<ShipPartDestroy>();
            m_shipStallScript = GetComponent<AirshipStallingBehaviour>();
            m_shipStates = GetComponent<StateManager>();

            m_tray = GetComponentInChildren<PassengerTray>();
        }
 public void Awake()
 {
     m_rigidBody = GetComponent<Rigidbody>();
     m_passTray = GetComponentInChildren<PassengerTray>();
 }