private static void UnloadPassengers(PassengerShipAI ai, ushort vehicleID, ref Vehicle data,
                                      ushort currentStop, ushort nextStop)
 {
     UnityEngine.Debug.Log("UnloadPassengers");
 }
 public static void GetTicketPricePost_PassengerShipAI(ushort vehicleID, ref Vehicle vehicleData, PassengerShipAI __instance, ref int __result)
 {
     if (__instance.m_ticketPrice == 0)
     {
         __result = 0;
     }
     else
     {
         __result = ticketPriceForPrefix(vehicleID, ref vehicleData, __instance.m_ticketPrice) * __result / __instance.m_ticketPrice;
     }
 }