internal void RegisterMode(WiimoteDevice device, PassThruMode mode) { WriteMemory(device, REGISTER_MODE, (byte)mode); }
internal void SetMode(WiimoteDevice device ,PassThruMode mode) { if (mode == PassThruMode.Noone) { //TODO }else if(mode == PassThruMode.ClassicController) { //TODO } else if (mode == PassThruMode.Nunchuck) { //TODO } }