/// <summary> /// Creates a ruleset visualisation for the provided ruleset and beatmap. /// </summary> /// <param name="ruleset">The ruleset being represented.</param> /// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param> protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap) : base(ruleset) { Debug.Assert(workingBeatmap != null, "DrawableRuleset initialized with a null beatmap."); RelativeSizeAxes = Axes.Both; Beatmap = (Beatmap <TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo); mods = workingBeatmap.Mods.Value; applyBeatmapMods(mods); KeyBindingInputManager = CreateInputManager(); playfield = new Lazy <Playfield>(CreatePlayfield); IsPaused.ValueChanged += paused => { if (HasReplayLoaded.Value) { return; } KeyBindingInputManager.UseParentInput = !paused.NewValue; }; }
/// <summary> /// Creates a ruleset visualisation for the provided ruleset and beatmap. /// </summary> /// <param name="ruleset">The ruleset being represented.</param> /// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param> protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList <Mod> mods) : base(ruleset) { if (workingBeatmap == null) { throw new ArgumentException("Beatmap cannot be null.", nameof(workingBeatmap)); } this.mods = mods.ToArray(); RelativeSizeAxes = Axes.Both; Beatmap = (Beatmap <TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods); applyBeatmapMods(mods); KeyBindingInputManager = CreateInputManager(); playfield = new Lazy <Playfield>(CreatePlayfield); IsPaused.ValueChanged += paused => { if (HasReplayLoaded.Value) { return; } KeyBindingInputManager.UseParentInput = !paused.NewValue; }; }
private void load() { DrawVisualiser vis; Drawable target; // Avoid stack-overflow scenarios by isolating the hovered drawables through a new input manager Child = new PassThroughInputManager { Children = new[] { target = new TestSceneDynamicDepth { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Size = new Vector2(0.5f) }, vis = new DrawVisualiser(), } }; vis.Show(); vis.Target = target; }
/// <summary> /// A visual representation of a <see cref="Rulesets.Ruleset"/>. /// </summary> /// <param name="ruleset">The ruleset being repesented.</param> internal RulesetContainer(Ruleset ruleset) { Ruleset = ruleset; KeyBindingInputManager = CreateInputManager(); KeyBindingInputManager.RelativeSizeAxes = Axes.Both; }
private void load() { KeyBindingInputManager = CreateInputManager(); KeyBindingInputManager.RelativeSizeAxes = Axes.Both; }
/// <summary> /// A visual representation of a <see cref="Rulesets.Ruleset"/>. /// </summary> /// <param name="ruleset">The ruleset being repesented.</param> internal RulesetContainer(Ruleset ruleset) { Ruleset = ruleset; KeyConversionInputManager = CreateActionMappingInputManager(); KeyConversionInputManager.RelativeSizeAxes = Axes.Both; }