void Awake() { isStill = true; goingToBlow = false; blowing = false; animator = GetComponent <Animator>(); passTheBombController = GameObject.FindGameObjectWithTag("GameController").GetComponent <PassTheBomb>(); }
void Start() { bombController = GameObject.FindGameObjectWithTag("GameController").GetComponent <PassTheBomb>(); UI = bombController.UI; }
void Start() { inputDevice = GetComponent <PlayerController>().Device; controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <PassTheBomb>(); playerUI.SetUI(GetComponent <PlayerController>().playername, GetComponent <PlayerController>().color); }