Example #1
0
    //Private Methods
    private void Init(PartyInfo partyInfo, PartySide side, Transform[] initialPoints, Transform selectingPoint, Deleg_ActionPointChanged onActionPointChanged)
    {
        DivineDebug.Log("Initing party started.");

        _side = side;

        _name = partyInfo.Name;

        _secrets = partyInfo.availableSecrets;

        _actionPoint = partyInfo.actionPoint;


        Event_ActionPointChanged += onActionPointChanged;

        _selectingPoint = selectingPoint;

        _charsDic = new Dictionary <long, Character>();

        //Build Hero
        _hero = BuildCharacter(partyInfo.heroInfo, initialPoints[0], true) as Hero;
        _hero.Event_StateChange += OnCharacterStateChange;
        _charsDic.Add(partyInfo.heroInfo.uniqueID, _hero);

        _characters = new Character[partyInfo.charInfoes.Length];

        for (int i = 0; i < partyInfo.charInfoes.Length; i++)
        {
            if (i + 1 < initialPoints.Length)
            {
                _characters[i] = BuildCharacter(partyInfo.charInfoes[i], initialPoints[i + 1], false);
            }
            else
            {
                _characters[i] = BuildCharacter(partyInfo.charInfoes[i], initialPoints[0], false); //For Chakra
            }
            _characters[i].Event_StateChange   += OnCharacterStateChange;
            _characters[i].Event_ChakraApeared += OnChakraApear;
            _charsDic.Add(partyInfo.charInfoes[i].uniqueID, _characters[i]);
        }

        //Register charaters for click and receive spells
        foreach (Character ch in _charsDic.Values)
        {
            ch.Event_OnClick       += OnCharacterClick;
            ch.Event_SpellReceived += OnCharacterSpellReceived;
        }

        //if (!FakeServer.instance.isFake)
        //{
        _characters[_characters.Length - 1].SetIsChakra(true);
        _chakra = _characters[_characters.Length - 1];
        //}
    }
Example #2
0
 //Base Methods
 public Party(PartyInfo partyInfo, PartySide side, Transform[] initialPoints, Transform selectingPoint, Deleg_ActionPointChanged onActionPointChanged)
 {
     Init(partyInfo, side, initialPoints, selectingPoint, onActionPointChanged);
 }
Example #3
0
    public void SecretReveal(int index, PartySide side, Action OnRevealComplete)
    {
        int partyIndex = side == PartySide.Player ? 0 : 1;

        _newBattleUI.ShowSecretRevealUI(_parties[partyIndex].secrets[index], OnRevealComplete);
    }