/// <summary> /// Adds the party shield. /// </summary> /// <param name="message">The message.</param> /// <param name="partyShield">The party shield.</param> public static void AddPartyShield(this NetworkMessage message, PartyShield partyShield) { message.AddByte((byte)partyShield); }
/// <summary> /// Adds the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="characterSpawn">The character spawn.</param> /// <param name="partyShield">The party shield.</param> public static void Add(NetworkMessage message, CharacterSpawn characterSpawn, PartyShield partyShield) { message.AddPacketType(GamePacketType.CharacterShield); message.AddUInt32(characterSpawn.Id); message.AddPartyShield(partyShield); }