/// <summary> /// Adds a loaded summon to the party /// </summary> /// <param name="summoner"> PartyMember summoning this </param> /// <param name="className"> Class of the summon (which is the unique ID) </param> /// <param name="ID"> Unique ID to be assigned to this summon </param> public void AddPartyMemberSummon(PartyMember summoner, string className, int ID) { GameObject clone = Instantiate(partyMember, new Vector3(0f, 0f, 0f), Quaternion.identity); PartyMember summon = clone.GetComponent <PartyMember>(); summon.gameObject.transform.SetParent(gameObject.transform, false); summon.ID = ID; summon.InitSummon(summons.Find(s => s.className == className), summoner); partyMembersAlive.Add(summon); partyMembersAll.Add(summon); EventManager.instance.UpdatePartyMembers(); summon.GetSummonBuff(); // have to add the buff AFTER the summon's pmvc is initted (so all visual components can be used) }