// Renames the character. public void RenameClick() { CharsheetUIManager m = UIManager.GetComponent <CharsheetUIManager>(); m.RenameActiveCharacter(InputBox.GetComponent <Text>().text); PartyIndicator toUpdate = (PartyIndicator)FindObjectOfType(typeof(PartyIndicator)); toUpdate.PartyCompositionChanged(); }
public void Recruit() { if (PlayerParty.gold < 15) { NotificationPopupSystem.PopupText("Not enough gold"); return; } if (PlayerParty.partyMembers.Count >= Constants.MAX_PARTY_SIZE) { NotificationPopupSystem.PopupText("Party already full"); return; } PlayerParty.AddToParty(characterClass); PlayerParty.gold -= 15; PartyIndicator toUpdate = (PartyIndicator)FindObjectOfType(typeof(PartyIndicator)); toUpdate.PartyCompositionChanged(); }