Example #1
0
 private void CB_FadeToParty()
 {
     OverworldGUI.ProcessDayTint(false);
     if (_fadeTransition.IsDone)
     {
         _fadeTransition = null;
         BattleGUI.Instance.SetMessageWindowVisibility(true);
         _ = new PartyGUI(_party, PartyGUI.Mode.BattleSwitchIn, OnPartyClosed);
     }
 }
Example #2
0
 private void CB_FadeToPartyForReplacement()
 {
     OverworldGUI.ProcessDayTint(false);
     if (_fadeTransition.IsDone)
     {
         _fadeTransition = null;
         SetMessageWindowVisibility(true);
         _ = new PartyGUI(SpritedParties[Trainer.Id], PartyGUI.Mode.BattleReplace, OnPartyReplacementClosed);
     }
 }
Example #3
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this);
     }
 }
Example #4
0
 private void SendAuth()
 {
     if (m_client != null && m_client.ConnectionStatus == NetConnectionStatus.Connected && m_serverCon != null)
     {
         m_chat         = (ComChatGUI)Object.FindObjectOfType(typeof(ComChatGUI));
         m_inventory    = (InventoryGUI)Object.FindObjectOfType(typeof(InventoryGUI));
         m_hud          = (Hud)Object.FindObjectOfType(typeof(Hud));
         m_map          = (MapGUI)Object.FindObjectOfType(typeof(MapGUI));
         m_partyGui     = (PartyGUI)Object.FindObjectOfType(typeof(PartyGUI));
         m_popupGui     = (PopupGUI)Object.FindObjectOfType(typeof(PopupGUI));
         m_clientInput  = (ClientInput)Object.FindObjectOfType(typeof(ClientInput));
         m_missionObjs  = (MissionObjective[])Object.FindObjectsOfType(typeof(MissionObjective));
         m_specialAreas = (SpecialArea[])Object.FindObjectsOfType(typeof(SpecialArea));
         Debug.Log("Connected to server ... loading level complete ... send AUTH at " + Time.time);
         NetOutgoingMessage netOutgoingMessage = m_serverCon.Peer.CreateMessage();
         netOutgoingMessage.Write(MessageIds.Auth);
         netOutgoingMessage.Write(m_name);
         netOutgoingMessage.Write(m_pwhash);
         netOutgoingMessage.Write(m_id);
         netOutgoingMessage.Write("1.0.1");
         netOutgoingMessage.Write((byte)PlayerPrefs.GetInt("prefAppearance", 0));
         m_serverCon.SendMessage(netOutgoingMessage, NetDeliveryMethod.ReliableOrdered, 1);
     }
 }