Example #1
0
 public ParticleSystemBlock()
 {
     __unnamed     = new Pad(4);
     __unnamed2    = new Pad(52);
     __unnamed3    = new Pad(2);
     _physicsFlags = new Flags(4);
     _physicsConstantsCollection = new ParticleSystemPhysicsConstantsBlockCollection(_physicsConstants);
     _particleTypesCollection    = new ParticleSystemTypesBlockCollection(_particleTypes);
 }
Example #2
0
 public ParticleSystemTypesBlock()
 {
     _flags        = new Flags(4);
     __unnamed     = new Pad(2);
     __unnamed2    = new Pad(2);
     __unnamed3    = new Pad(36);
     __unnamed4    = new Pad(2);
     _physicsFlags = new Flags(4);
     _physicsConstantsCollection = new ParticleSystemPhysicsConstantsBlockCollection(_physicsConstants);
     _statesCollection           = new ParticleSystemTypeStatesBlockCollection(_states);
     _particleStatesCollection   = new ParticleSystemTypeParticleStatesBlockCollection(_particleStates);
 }
Example #3
0
 public ParticleSystemTypeParticleStatesBlock()
 {
     __unnamed    = new Pad(2);
     __unnamed2   = new Pad(4);
     __unnamed3   = new Pad(36);
     __unnamed4   = new Pad(40);
     _shaderFlags = new Flags(2);
     _mapFlags    = new Flags(2);
     __unnamed5   = new Pad(28);
     _flags       = new Flags(2);
     __unnamed16  = new Pad(4);
     __unnamed17  = new Pad(20);
     _physicsConstantsCollection = new ParticleSystemPhysicsConstantsBlockCollection(_physicsConstants);
 }
Example #4
0
 public ParticleSystemTypeStatesBlock()
 {
     __unnamed  = new Pad(4);
     __unnamed2 = new Pad(84);
     _physicsConstantsCollection = new ParticleSystemPhysicsConstantsBlockCollection(_physicsConstants);
 }