public ParticleSystemBlock() { __unnamed = new Pad(4); __unnamed2 = new Pad(52); __unnamed3 = new Pad(2); _physicsFlags = new Flags(4); _physicsConstantsCollection = new ParticleSystemPhysicsConstantsBlockCollection(_physicsConstants); _particleTypesCollection = new ParticleSystemTypesBlockCollection(_particleTypes); }
public ParticleSystemTypesBlock() { _flags = new Flags(4); __unnamed = new Pad(2); __unnamed2 = new Pad(2); __unnamed3 = new Pad(36); __unnamed4 = new Pad(2); _physicsFlags = new Flags(4); _physicsConstantsCollection = new ParticleSystemPhysicsConstantsBlockCollection(_physicsConstants); _statesCollection = new ParticleSystemTypeStatesBlockCollection(_states); _particleStatesCollection = new ParticleSystemTypeParticleStatesBlockCollection(_particleStates); }
public ParticleSystemTypeParticleStatesBlock() { __unnamed = new Pad(2); __unnamed2 = new Pad(4); __unnamed3 = new Pad(36); __unnamed4 = new Pad(40); _shaderFlags = new Flags(2); _mapFlags = new Flags(2); __unnamed5 = new Pad(28); _flags = new Flags(2); __unnamed16 = new Pad(4); __unnamed17 = new Pad(20); _physicsConstantsCollection = new ParticleSystemPhysicsConstantsBlockCollection(_physicsConstants); }
public ParticleSystemTypeStatesBlock() { __unnamed = new Pad(4); __unnamed2 = new Pad(84); _physicsConstantsCollection = new ParticleSystemPhysicsConstantsBlockCollection(_physicsConstants); }