void CmdHitTrees() { ParticleSysInstianted2 = (ParticleSystem)Instantiate(ShockWaveSystem, this.transform.position, ShockWaveSystem.transform.rotation); ParticleSysInstianted2.transform.position = this.gameObject.transform.position; ParticleSysInstianted2.Play(); NetworkServer.Spawn(ParticleSysInstianted2.gameObject); ParticleSysInstianted3 = (ParticleSystem)Instantiate(ExplosionSystem, this.transform.position, ExplosionSystem.transform.rotation); ParticleSysInstianted3.transform.position = this.gameObject.transform.position; ParticleSysInstianted3.Play(); NetworkServer.Spawn(ParticleSysInstianted3.gameObject); Destroy(this.gameObject); }
void CmdHitWaterParticles() { AudioManager.instance.PlayWaterSplashSFX(); #if UNITY_ANDROID //if (SettingsData.IsVibrationOn()) // Handheld.Vibrate(); #endif ParticleSysInstianted2 = (ParticleSystem)Instantiate(hitWaterSystem, this.transform.position, hitWaterSystem.transform.rotation); ParticleSysInstianted2.transform.position = this.gameObject.transform.position; ParticleSysInstianted2.Play(); NetworkServer.Spawn(ParticleSysInstianted2.gameObject); ParticleSysInstianted3 = (ParticleSystem)Instantiate(waterSplashSystem, this.transform.position, waterSplashSystem.transform.rotation); ParticleSysInstianted3.transform.position = this.gameObject.transform.position; ParticleSysInstianted3.Play(); NetworkServer.Spawn(ParticleSysInstianted3.gameObject); Destroy(this.gameObject); }
void CmdHitTerrainParticles() { AudioManager.instance.PlayFireballHitGroundSFX(); #if UNITY_ANDROID //if (SettingsData.IsVibrationOn()) // Handheld.Vibrate(); #endif ParticleSysInstianted2 = (ParticleSystem)Instantiate(ShockWaveSystem, this.transform.position, ShockWaveSystem.transform.rotation); ParticleSysInstianted2.transform.position = this.gameObject.transform.position; ParticleSysInstianted2.Play(); NetworkServer.Spawn(ParticleSysInstianted2.gameObject); ParticleSysInstianted3 = (ParticleSystem)Instantiate(ExplosionSystem, this.transform.position, ExplosionSystem.transform.rotation); ParticleSysInstianted3.transform.position = this.gameObject.transform.position; ParticleSysInstianted3.Play(); NetworkServer.Spawn(ParticleSysInstianted3.gameObject); Destroy(this.gameObject); }