public void StopMagnet() { // Invoke("Safe", 1f); CoinMagnet.SetActive(false); ParticleMagnet.SetActive(false); Invoked = false; }
public void ForMagnet() { if (!GameManager.instance.IsPlayerDead) { if (!Invoked) { // PlayerSafe.SetActive(true); CoinMagnet.SetActive(true); Invoke("StopMagnet", 6f); Invoked = true; ParticleMagnet.SetActive(true); } } }