public void StopMagnet()
 {
     //  Invoke("Safe", 1f);
     CoinMagnet.SetActive(false);
     ParticleMagnet.SetActive(false);
     Invoked = false;
 }
 public void ForMagnet()
 {
     if (!GameManager.instance.IsPlayerDead)
     {
         if (!Invoked)
         {
             // PlayerSafe.SetActive(true);
             CoinMagnet.SetActive(true);
             Invoke("StopMagnet", 6f);
             Invoked = true;
             ParticleMagnet.SetActive(true);
         }
     }
 }