public ParticleEmitter Spawn(Vector3 position)
        {
            var nativeLoc = new ParticleLoc(position);

            var nativeEmitter = NativeHandle.Spawn(nativeLoc);

            return(nativeEmitter == null ? null : new ParticleEmitter(nativeEmitter));
        }
 internal ParticleLocation(ParticleLoc nativeHandle)
 {
     NativeHandle = nativeHandle;
 }