private static bool Prefix(Projectile __instance, Collider other, float ___m_strength) { if (!other || other.isTrigger) { return(true); } var proj = __instance; if (NetworkMatch.GetMode() == MatchMode.MONSTERBALL && other.gameObject.layer == 31) { if (proj.m_owner_player) { MonsterballAddon.SetPlayer(proj.m_owner_player); } if (proj.m_type == ProjPrefab.proj_thunderbolt) { Vector3 vector = other.transform.position - proj.transform.position; other.attachedRigidbody.AddForce(vector.normalized * 340f * ___m_strength + vector.normalized * 60f, ForceMode.Impulse); ParticleElement particleElement = ParticleManager.psm[3].StartParticle((int)proj.m_death_particle_default, proj.c_transform.localPosition, proj.c_transform.localRotation, null, null, false); particleElement.SetExplosionOwner(proj.m_owner); particleElement.SetParticleScaleAndSimSpeed(1f + ___m_strength * 0.25f, 1f - ___m_strength * 0.15f); GameManager.m_audio.PlayCuePos(255, proj.c_transform.localPosition, 0.7f, UnityEngine.Random.Range(-0.15f, 0.15f), 0f, 1f); return(false); } } return(true); }
internal FirePillarElement(ParticleElement element) : base(element) { }
internal SparksElement(ParticleElement element) : base(element) { }
internal DistortionElement(ParticleElement element) : base(element) { }
internal FlashElement(ParticleElement element) : base(element) { }
internal FireBallElement(ParticleElement element) : base(element) { }