void Update() { //Rotate Sky RenderSettings.skybox.SetFloat("_Rotation", Time.time * 1.2f); //Particle System Control if (Input.GetKeyDown("p")) { partbool = !partbool; if (partbool) { Part1.SetActive(true); Part2.SetActive(true); } else { Part1.SetActive(false); Part2.SetActive(false); } } //exit on escape if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); Debug.Log("Exit"); } }
public void NextLVL() { CurrentLVL++; AmmoRemaining = 3; if (CurrentLVL == 2) { Part1.SetActive(false); Part2.SetActive(true); Part3.SetActive(false); } if (CurrentLVL == 4) { Part1.SetActive(false); Part2.SetActive(false); Part3.SetActive(true); } if (CurrentLVL == 7) { SceneManager.LoadScene(2); } }