void Start() { content = new AnnotationContent(); images = new List <Texture2D>(); //this changes parsedText and imgPaths ParseAnnotation.ParseAnnotationText(text, content); if (includeImages) { foreach (string path in content.imagePaths) { //grabbing byte data from file so we can convert it into a texture try { byte[] fileData = File.ReadAllBytes(imagePath + path); Texture2D img = new Texture2D(2, 2); img.LoadImage(fileData); images.Add(img); } catch (Exception e) { Debug.Log(e); images.Add(null); } } } }
void Start() { content = new AnnotationContent(); scrollPosition = new Vector2(0, 0); rectangle = new Rect(BOX_X, BOX_Y, BOX_WIDTH, BOX_HEIGHT); //setting up style for text fullStyle = new GUIStyle(); fullStyle.wordWrap = true; fullStyle.richText = true; fullStyle.normal.textColor = Color.white; fullStyle.padding.bottom = 15; fullStyle.padding.top = 15; images = new List <Texture2D>(); //this changes parsedText and imgPaths ParseAnnotation.ParseAnnotationText(text, content); if (includeImages) { foreach (string path in content.imagePaths) { //grabbing byte data from file so we can convert it into a texture try { byte[] fileData = File.ReadAllBytes(imagePath + path); Texture2D img = new Texture2D(2, 2); img.LoadImage(fileData); images.Add(img); } catch (Exception e) { Debug.Log(e); images.Add(null); } } } }