void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>(); if (!player) Debug.Log("EndControll.cs: Player not Found!"); playerAnimator = player.GetComponentInChildren<PlayerAnimator>(); if (!playerAnimator) Debug.Log("EndControll.cs: PlayerAnimator not Found!"); gridManager = GameObject.FindObjectOfType<GridManager>(); if (!gridManager) Debug.Log("EndControll.cs: Grid Manager not Found!"); ui = GameObject.FindObjectOfType<UICollectionItems>(); if (!ui) Debug.Log("EndControll.cs: ui not Found!"); data = GameObject.FindObjectOfType<ParkourData>(); if (!data) Debug.Log("EndControll.cs: ParkourData not Found!"); mainParkour = GameObject.FindObjectOfType<MainParkour>(); if (!mainParkour) Debug.Log("EndControll.cs: MainParkour not Found!"); }
void Start() { data = GameObject.FindObjectOfType<ParkourData>(); if(!data) { Debug.Log("ParkourData not Found!"); } }
void Start () { data = GameObject.FindObjectOfType<ParkourData>(); if (!data) Debug.Log("ParkourData not Found!"); resultDialog = GameObject.FindObjectOfType<ResultDialog>(); if (!resultDialog) Debug.Log("ResultDialog not Found!"); }
void Start () { item = transform.parent.GetComponent<Collection>(); data = GameObject.FindObjectOfType<ParkourData>(); }