public void Interact(int num) { _health -= num; if (_health > 0) { return; } ParentSpawn.RemoveAi(_pointValue, gameObject); }
public void Interact(int num) { ParentSpawn.SpeedBoost(_speedMultiplier, _duration); AudioSource.PlayClipAtPoint(_itemActivationSound, transform.position); Destroy(gameObject); }
public void Interact(int num) { ParentSpawn.BurstShot(_duration); AudioSource.PlayClipAtPoint(_itemActivationSound, transform.position, 10f); Destroy(gameObject); }
public void Interact(int num) { ParentSpawn.ActivateRam(_ramDuration); AudioSource.PlayClipAtPoint(_itemActivationSound, transform.position); Destroy(gameObject); }
public void Interact(int num) { ParentSpawn.IncreaseFireRate(_fireRateMultiplier, _duration); AudioSource.PlayClipAtPoint(_itemActivationSound, transform.position, 10f); Destroy(gameObject); }