protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if (ParentPresenter != null) { ParentPresenter.OnHeaderMouseMove(e); } e.Handled = true; }
protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e) { base.OnMouseLeftButtonUp(e); if (ClickMode == ClickMode.Hover && IsMouseCaptured) { ReleaseMouseCapture(); } ParentPresenter.OnHeaderMouseLeftButtonUp(e); e.Handled = true; }
protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e) { base.OnMouseLeftButtonDown(e); // If clickmode is hover then during the mouse move the hover events will be sent // all the headers in the path. To avoid that we are using a capture if (ClickMode == ClickMode.Hover && e.ButtonState == MouseButtonState.Pressed) { CaptureMouse(); } ParentPresenter.OnHeaderMouseLeftButtonDown(e); e.Handled = true; }
protected override void OnLostMouseCapture(MouseEventArgs e) { base.OnLostMouseCapture(e); ParentPresenter.OnHeaderLostMouseCapture(e); e.Handled = true; }