Example #1
0
        public override void Fail(MyTextsWrapperEnum?customMessage = null)
        {
            base.Fail(customMessage);

            MyMwcLog.WriteLine("Submission " + NameTemp + " fail. " + (customMessage.HasValue ? " (" + MyTextsWrapper.Get(customMessage.Value).ToString() + ")" : ""));

            ParentMission.Fail(customMessage);
        }
Example #2
0
        public override void Success()
        {
            if (this.ParentMission.MarkedForUnload)
            {
                return;
            }

            if (MyMultiplayerGameplay.IsHosting && !MySession.Static.EventLog.IsMissionFinished(ID))
            {
                MyMultiplayerGameplay.Static.SendMissionProgress(this, CommonLIB.AppCode.Networking.Multiplayer.MyMissionProgressType.Success);
            }

            MySession.Static.EventLog.SubmissionFinished(ID);

            SetLocationVisibility(false);
            if (Location != null)
            {
                Location.Entity = null;
            }

            bool canPlaySuccessDialogue = (!MyFakes.ENABLE_AUTOSKIPPING_ENDMISSION_DIALOGUE || SkipDialogEnabled);

            if (MyFakes.TEST_MISSION_GAMEPLAY && MyFakes.TEST_MISSION_GAMEPLAY_AUTO_KILLS == 0)
            {
                m_dialogDelayToSkipForTesting -= MyConstants.PHYSICS_STEP_SIZE_IN_MILLISECONDS;
                if (m_dialogDelayToSkipForTesting <= 0)
                {
                    //Stop success dialogue after one second. This delay should be enough to spawn bots etc.
                    canPlaySuccessDialogue = false;
                }
            }
            else if (MyFakes.TEST_MISSION_GAMEPLAY)
            {
                canPlaySuccessDialogue = false;
            }


            if (canPlaySuccessDialogue)
            {
                if (m_succesDialogStarted && !m_successDialogFinished) // We are waiting to finish dialog
                {
                    return;
                }
                if (!m_successDialogFinished && SuccessDialogId != null) // We succeded but still did not played succes dialog
                {
                    m_succesDialogStarted = true;

                    if (OnSuccessDialogueStarted != null)
                    {
                        OnSuccessDialogueStarted(this);
                    }

                    MyScriptWrapper.PlayDialogue(SuccessDialogId.Value);
                    return;
                }
            }

            MyMwcLog.WriteLine("Submission " + NameTemp + " success.");


            base.Success();

            MyAudio.AddCue2D(MySoundCuesEnum.HudObjectiveComplete);
            ParentMission.ObjectiveCompleted(this);

            MyMissions.SaveName   = this.ParentMission.NameTemp.ToString() + ": " + (NameTemp != null ? NameTemp.ToString() : "(null)") + (SaveOnSuccess ? "" : " *");
            MyMissions.NeedsSave |= SaveOnSuccess;
        }