public override void TryAndProcess() { if (!Async) { GetParams(); Process(); return; } if (ParentGraph != null) { ParentGraph.Schedule(this); } }
public override void TryAndProcess() { if (!Async) { ReadMeshFile(); LoadMesh(); Process(); return; } if (ParentGraph != null) { ParentGraph.Schedule(this); } }
public override void TryAndProcess() { if (!Async) { PrepareProcess(); if (GraphInst != null) { GraphInst.TryAndProcess(); } return; } if (ParentGraph != null) { ParentGraph.Schedule(this); } }
public override void TryAndProcess() { if (!Async) { GetParams(); TryAndGenerateCharacters(); GetTransforms(); Process(); return; } if (ParentGraph != null) { ParentGraph.Schedule(this); } }
public override void TryAndProcess() { if (!Async) { if (input != null && input.HasInput) { Process(); } return; } if (input != null && input.HasInput) { if (ParentGraph != null) { ParentGraph.Schedule(this); } } }
public override void TryAndProcess() { if (!Async) { if (first.HasInput && second.HasInput) { GetParams(); Process(); } return; } if (first.HasInput && second.HasInput) { if (ParentGraph != null) { ParentGraph.Schedule(this); } } }
public override void TryAndProcess() { if (!Async) { if (input.HasInput && gradient != null) { FillLUT(); Process(); } return; } if (input.HasInput && gradient != null) { if (ParentGraph != null) { ParentGraph.Schedule(this); } } }
public override void TryAndProcess() { if (!Async) { if (q1.HasInput || q2.HasInput || q3.HasInput || q4.HasInput) { GetParams(); CollectQuadData(); Process(); } return; } if (ParentGraph != null) { if (q1.HasInput || q2.HasInput || q3.HasInput || q4.HasInput) { ParentGraph.Schedule(this); } } }
public override void TryAndProcess() { if (!Async) { if (function.HasExpectedOutput) { Prepare(); BuildShader(); Process(); } return; } if (function.HasExpectedOutput) { if (ParentGraph != null) { ParentGraph.Schedule(this); } } }