public virtual void Initialize(ParameterListManager parameterListManager) { base.Initialize(parameterListManager); repartitionModeValue = defaultValue; TurnOff(); }
public override void Initialize(ParameterListManager parameterListManager) { base.Initialize(parameterListManager); rectTransform = GetComponent <RectTransform> (); curveBox.SetActive(true); curveZone.Initialize(); curveZone.UpdateCurve(); curveBox.SetActive(false); }
public override void Initialize(ParameterListManager parameterListManager) { base.Initialize(parameterListManager); intervalValue = defaultValue; OnValueChange(); inputFieldmin.text = intervalValue.min.ToString(); inputFieldmax.text = intervalValue.max.ToString();; }
public override void Initialize(ParameterListManager parameterListManager) { base.Initialize(parameterListManager); vector3Value = defaultValue; inputFieldX.text = vector3Value.x.ToString(); inputFieldY.text = vector3Value.y.ToString(); inputFieldZ.text = vector3Value.z.ToString(); }
public override void Initialize(ParameterListManager parameterListManager) { base.Initialize(parameterListManager); boolValue = defaultValue; toggle.isOn = boolValue; for (int i = 0; i < dependentSlots.Length; i++) { dependentSlots [i].gameObject.SetActive(boolValue); } UpdateValue(); }
public override void Initialize(ParameterListManager parameterListManager) { base.Initialize(parameterListManager); intValue = defaultValue; slider.value = intValue; slider.minValue = minValue; slider.maxValue = maxValue; if (!hasSlider) { slider.gameObject.SetActive(false); } }
public override void Initialize(ParameterListManager parameterListManager) { base.Initialize(parameterListManager); floatValue = defaultValue; slider.value = floatValue; slider.minValue = minValue; slider.maxValue = maxValue; //Debug.Log ("min : " + minValue + " max:" + maxValue); if (!hasSlider) { slider.gameObject.SetActive(false); } }
public override void Initialize(ParameterListManager parameterListManager) { base.Initialize(parameterListManager); float height = GetComponent <VerticalLayoutGroup> ().preferredHeight; Vector2 s = GetComponent <RectTransform> ().sizeDelta; GetComponent <RectTransform> ().sizeDelta = new Vector2(s.x, height); for (int i = 0; i < transform.childCount; i++) { DisplayParameter d = transform.GetChild(i).GetComponent <DisplayParameter> (); if (d != null) { d.Initialize(parameterListManager); } } }
public virtual void Initialize(ParameterListManager parameterListManager) { this.parameterListManager = parameterListManager; parameterNameUI.text = DisplayParameter.NicifyName(parameterName); }