Example #1
0
File: Tile.cs Project: HSPN/pang
 private void Awake()
 {
     MapInit();
     AddToMap(this);
     _pang       = null;
     state       = State.Empty;
     tryPangList = new Queue <Tile>();
 }
Example #2
0
 public PangClass(GameObject obj, Transform parent)
 {
     this.obj   = obj;
     mainScript = obj.GetComponent <Pang>();
     obj.transform.SetParent(parent);
     isActive = false;
     type     = -1;
     id       = -1;
 }
Example #3
0
    void movePos(Pang pang)
    {
        dragEvent = false;
        if (!tile || !pang.tile)
        {
            return;
        }

        if (pang.tile.state != Tile.State.Filled || tile.state != Tile.State.Filled)
        {
            return;
        }
        if (!tile.isNear(pang.tile))
        {
            return;
        }

        pang.StartCoroutine("TrySwap", tile);
        //pang.StartCoroutine("TryFalling",tile);
        //StartCoroutine("TryFalling", pang.tile);
    }
Example #4
0
    //check pang recursively
    //_col, _row is 'Absolute' Coordinate
    private int CheckPangRcsv(Pang p, int _col, int _row)
    {
        if (IsOutOfBound(_col, _row))
        {
            return(0);
        }
        var t = map[_col][_row];

        if (_col > col)
        {
            _col++;
        }
        else if (_col < col)
        {
            _col--;
        }

        if (_row > row)
        {
            _row++;
        }
        else if (_row < row)
        {
            _row--;
        }
        if (t.state == State.Filled &&
            p.ColorCmp(t.pang))
        {
            return(1 + CheckPangRcsv(p, _col, _row));
        }

        else
        {
            return(0);
        }
    }
Example #5
0
 public void Push(Pang pang)
 {
     pang.transform.position = new Vector2(4000, 4000);
     pool.Enqueue(pang);
 }
Example #6
0
 public bool ColorCmp(Pang other)
 {
     return(colorType == other.colorType);
 }
Example #7
0
 private bool CheckPang(Pang p, int _col, int _row)
 {
     return(CheckPangRcsv(p, _col + 1, _row) + CheckPangRcsv(p, _col - 1, _row) >= 2 || //Check Col 3
            CheckPangRcsv(p, _col, _row + 1) + CheckPangRcsv(p, _col, _row - 1) >= 2);  //Check Row 3
 }