private static void Postfix(Panel_Rest __instance) { PlayerManager playerManager = GameManager.GetPlayerManagerComponent(); Hunger hunger = GameManager.GetHungerComponent(); float calorieBurnRate; if (__instance.m_ShowPassTime) { calorieBurnRate = playerManager.CalculateModifiedCalorieBurnRate(hunger.m_CalorieBurnPerHourStanding); } else { calorieBurnRate = playerManager.CalculateModifiedCalorieBurnRate(hunger.m_CalorieBurnPerHourSleeping); } if (!GameManager.GetPassTime().IsPassingTime()) { lastSimulation = HungerRevamped.Instance.SimulateHungerBar(calorieBurnRate, __instance.m_SleepHours); } UILabel storedCaloriesLabel = __instance.m_CalorieReservesLabel; int storedCalories = Mathf.RoundToInt(lastSimulation.storedCalories); storedCaloriesLabel.text = storedCalories.ToString(); UILabel hungerPercentLabel = __instance.m_EstimatedCaloriesBurnedLabel.GetComponent <UILabel>(); int hungerPercent = Mathf.FloorToInt(lastSimulation.hungerRatio * 100f); hungerPercentLabel.text = hungerPercent.ToString() + "%"; hungerPercentLabel.color = (lastSimulation.hungerRatio >= Tuning.hungerLevelStarving) ? Color.white : __instance.m_NegativeTemperatureColor; }
private static void Postfix(Panel_Rest __instance) { Transform parentTransform = __instance.m_EstimatedCaloriesBurnedLabel.transform.parent; GameObject gameObject = parentTransform.Find("Label_CaloriesBurned").gameObject; UILocalize localize = gameObject.GetComponent <UILocalize>(); //localize.key = "GAMEPLAY_Hunger"; SetKey(localize, "GAMEPLAY_Hunger"); }
static void PanelRest_UpdateButtonLegend_Postfix(Panel_Rest __instance) { if (__instance.m_ShowPassTime) { return; } string label = Localization.Get("GAMEPLAY_Sleep") + (controlPressed? " (unlimited)": ""); __instance.m_SleepButton.GetComponentInChildren <UILabel>().text = label; }
static void PanelRest_Enable_Postfix(Panel_Rest __instance, bool enable) { if (!enable) { return; } var descriptionLabel = __instance.gameObject.getChild("ControllerOffset/RestOnly/Label_Description"); descriptionLabel.destroyComponent <UILocalize>(); descriptionLabel.GetComponentInChildren <UILabel>().text = Localization.Get("GAMEPLAY_RestDescription") + "\n(press Control for unlimited sleep)"; }