Example #1
0
    public void NappyOnClick()
    {
        panel_Input.SetActive(true);
        panel_Input.transform.Find("Wee_Button").gameObject.SetActive(true);
        panel_Input.transform.Find("Poo_Button").gameObject.SetActive(true);
        panel_Input.transform.Find("Both_Button").gameObject.SetActive(true);

        Panel_Input pI = panel_Input.GetComponent <Panel_Input>();

        pI.sourceButton = gameObject;
        pI.inputField_2.gameObject.SetActive(false);
    }
Example #2
0
    public void OnClick()
    {
        panel_Input.SetActive(true);

        pI = panel_Input.GetComponent <Panel_Input>();

        pI.sourceButton     = sourceButton;
        pI.sourceButtonType = sourceButtonType;//把召喚此頁面的button Type傳入panel input中


        pI.inputField_1.gameObject.SetActive(true);
        pI.inputField_1.Select();

        SetManualInputPanel(sourceButtonType);
        recordsPanel.GetComponent <Records_Panel>().CloseRecordsPanel(); //關閉record面板好讓推出輸入時record界面更新最新加入的record
    }
Example #3
0
    public void FoodOnClick()
    {
        panel_Input.SetActive(true);
        //imageNotTiming.SetActive(true);

        Panel_Input pI = panel_Input.GetComponent <Panel_Input>();

        pI.sourceButton        = gameObject;
        pI.manualInputDateTime = false;

        pI.inputField_2.Select();

        pI.text_Title_2.text       = "Input solids type";
        pI.text_Placeholder_2.text = "for example : blueberry ";

        pI.inputField_2.GetComponent <InputField>().contentType    = InputField.ContentType.Standard;
        pI.inputField_2.GetComponent <InputField>().characterLimit = 30;
    }
Example #4
0
    public void CounterOnClick()
    {
        panel_Input.SetActive(true);
        //imageNotTiming.SetActive(true);

        Panel_Input pI = panel_Input.GetComponent <Panel_Input>();

        pI.sourceButton        = gameObject;
        pI.manualInputDateTime = false;

        pI.inputField_2.Select();

        pI.text_Title_2.text       = "Input number";
        pI.text_Placeholder_2.text = "unit: " + unit;

        pI.inputField_2.GetComponent <InputField>().characterLimit = 3;
        pI.inputField_2.GetComponent <InputField>().contentType    = InputField.ContentType.IntegerNumber;
    }