Example #1
0
    void Start()
    {
        Panel_Start        = transform.Find("Panel_Start").gameObject;
        Panel_Game         = transform.Find("Panel_Game").gameObject;
        userImage          = transform.Find("UserImage").GetComponent <RawImage>();
        canvasGroup        = userImage.GetComponent <CanvasGroup>();
        Cursor             = transform.Find("Cursor").GetComponent <Image>();
        mButton_NewGame    = transform.Find("Panel_Start/Button_NewGame/NewGameCircle");
        mButton_Dojo       = transform.Find("Panel_Start/Button_Dojo/DojoCircle");
        mButton_Quit       = transform.Find("Panel_Start/Button_Quit/QuitCircle");
        mButton_Apple      = transform.Find("Panel_Start/Button_Dojo/Apple");
        mButton_Strawberry = transform.Find("Panel_Start/Button_NewGame/Strawberry");
        mbutton_Boom       = transform.Find("Panel_Start/Button_Quit/Boom");
        titleTF            = transform.Find("Panel_Start/Title");
        scoreCountUI       = transform.Find("Panel_Game/Score/ScoreCount").GetComponent <Text>();
        bestCountUI        = transform.Find("Panel_Game/BestScore").GetComponent <Text>();
        //gamoverCG = transform.Find("Panel_Game/GameOver").GetComponent<CanvasGroup>();
        gameOver = transform.Find("Panel_Game/GameOver").gameObject;

        GetLifeToggles();
        UpdateBestScoreUI();
        //print("Hieght" + KinectManager.Instance.GetDepthImageHeight() + "width" + KinectManager.Instance.GetDepthImageWidth());
        UIAnimation(mButton_Dojo);
        UIAnimation(mButton_NewGame);
        UIAnimation(mButton_Quit);
        Panel_Game.SetActive(false);
        gameOver.SetActive(false);
        ShowTitle();
    }
Example #2
0
 public void SwitchPanel(bool toGame)
 {
     if (toGame)
     {
         Panel_Start.SetActive(false);
         Panel_Game.SetActive(true);
     }
     else
     {
         Panel_Start.SetActive(true);
         Panel_Game.SetActive(false);
     }
 }