public void SystemTips(string msg, PanelSystemTips.MessageType msgType) { if (_systemTipsList == null) { _systemTipsList = new List <SystemTipsParam>(); } PanelSystemTips systemTips = null; { // pool里空了,创建一个新的 var go = Resources.Load("UI/Common/PanelSystemTips"); if (go != null) { var go2 = Instantiate(go, transform) as GameObject; if (go2 != null) { systemTips = go2.GetComponent <PanelSystemTips>(); } } else { Debug.LogError("UI/PanelSystemTips not found!"); } } if (systemTips != null) { if (_systemTipsPlaying) { // 当前动画正在播放,新增的动画就保存起来 SystemTipsParam stp = new SystemTipsParam() { _type = msgType, _msg = msg, _tips = systemTips, }; // 添加到播放链表 _systemTipsList.Add(stp); systemTips.gameObject.SetActive(false); } else { // 否则直接播放 systemTips.Show(msg, msgType, OnSystemTipsComplete); _systemTipsPlaying = true; } } }
public void SystemTips(string msg, PanelSystemTips.MessageType msgType) { if (_systemTips == null) { var go = Resources.Load("UI/Common/PanelSystemTips"); if (go != null) { var go2 = Instantiate(go, transform) as GameObject; if (go2 != null) { _systemTips = go2.GetComponent <PanelSystemTips>(); } } else { Debug.LogError("UI/PanelSystemTips not found!"); } } if (_systemTips != null) { _systemTips.Show(msg, msgType); } }