Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        resources            = GameObject.Find("ResourceContainer").GetComponent <ResourceHandler>();
        player_state_handler = GameObject.FindGameObjectWithTag("Player").GetComponent <PanelStateHandler>();

        resource_types      = structure.GetComponent <GenericStructure>().requested_resource_type;
        resource_quantities = structure.GetComponent <GenericStructure>().requested_resource_quantity;
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     selectionHandler = GetComponent <SelectionStateHandler>();
     panelHandler     = GetComponent <PanelStateHandler>();
     namePanelHandler = GetComponent <NamePanelStateHandler>();
 }