Example #1
0
 public void Prepare(Shield shield, Mage mage, PanelShield panelShield)
 {
     PanelShield      = panelShield;
     Sustain          = true;
     Shield           = shield;
     mage.ActualMana -= shield.SetupCost;
     Mage             = mage;
     name             = "Shield";
     AddShieldElement();
 }
Example #2
0
 void Update()
 {
     if (Sustain)
     {
         Mage.ActualMana -= Shield.SustainCost * Time.deltaTime;
         AddShieldElement();
     }
     else if (transform.childCount == 0)
     {
         PanelShield = null;
         Destroy(gameObject);
     }
 }
 public void ShowShield(bool show = true)
 {
     if (show)
     {
         if (!_shield)
         {
             _shield = GameRoomManager.Instance.FightManager.Shield.Spawn(_inner, Vector3.zero);
             _shield.Init(this);
         }
     }
     else
     {
         if (_shield)
         {
             _shield.Recycle();
             _shield = null;
         }
     }
 }
Example #4
0
    internal void Prepare(Player caster, CastListener castListener)
    {
        Player = caster;
        ImageAvatar.GetComponent <SphereCollider>().radius = ImageAvatar.GetComponent <RectTransform>().GetSize().x / 2;
        ButtonSpellLeft.GetComponent <ButtonSpell>().Prepare(caster.Mage, caster.Mage.LeftHand, castListener);
        ButtonSpellRight.GetComponent <ButtonSpell>().Prepare(caster.Mage, caster.Mage.RightHand, castListener);
        if (PanelShield != null)
        {
            PanelShield sc = PanelShield.GetComponent <PanelShield>();
            sc.Prepare(_Player.Mage.Shield, _Player.Mage);
        }

        if (ButtonLeftBonus != null)
        {
            ButtonLeftBonus.GetComponent <PanelVial>().Prepare(_Player.Mage, _Player.Mage.LeftVials);
        }
        if (ButtonRightBonus != null)
        {
            ButtonRightBonus.GetComponent <PanelVial>().Prepare(_Player.Mage, _Player.Mage.RightVials);
        }
    }
        void OnDestroy()
        {
            _allActors.Remove(ActorId);
            HexUnit = null;
            if (_sliderHarvest != null)
            {
                _sliderHarvest.Recycle();
                _sliderHarvest = null;
            }

            if (_sliderBlood != null)
            {
                _sliderBlood.Recycle();
                _sliderBlood = null;
            }

            if (_shield != null)
            {
                _shield.Recycle();
                _shield = null;
            }
        }