Example #1
0
    public void SetPanels()
    {
        switch (Director.Instance.currentScene)
        {
        case Structs.GameScene.Menu:
            panelMenu.Show();
            panelHUD.Hide();
            panelLoading.Hide();
            panelScore.Hide();
            panelPause.Hide();
            break;

        case Structs.GameScene.Ingame:
            panelMenu.Hide();
            panelHUD.Show();
            panelLoading.Hide();
            panelScore.Hide();
            panelPause.Hide();

            if (Director.Instance.currentGameMode == Structs.GameMode.Multi3players)
            {
                health[2].transform.parent.gameObject.SetActive(true);
            }
            else
            {
                health[2].transform.parent.gameObject.SetActive(false);
            }
            break;

        case Structs.GameScene.Score:
            panelMenu.Hide();
            panelHUD.Hide();
            panelLoading.Hide();
            panelScore.Show();
            panelPause.Hide();
            break;

        case Structs.GameScene.LoadingGame:
            panelMenu.Hide();
            panelHUD.Hide();
            panelLoading.Show();
            panelScore.Hide();
            panelPause.Hide();
            break;

        default:
            panelMenu.Hide();
            panelHUD.Hide();
            panelLoading.Hide();
            panelScore.Hide();
            panelPause.Hide();
            break;
        }
    }