private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Character"))
     {
         collision.GetComponent <FenceScroll>().enabled = false;
         collision.transform.GetChild(0).gameObject.SetActive(false);
         collision.GetComponent <BoxCollider2D>().enabled = false;
         collision.GetComponent <Animator>().enabled      = false;
         collision.transform.parent   = transform;
         collision.transform.position = transform.position + new Vector3(0f, .8f) * (1 + Pm.PanelList.Count);
         MyCharacter c = collision.GetComponent <MyCharacter>();
         if (c.me.classe == Character.Classe.Sport)
         {
             master.airControl = true;
         }
         c.taken       = true;
         master.score += c.me.weight / Character.WeightMultiplicator;
         collision.GetComponent <SpriteRenderer>().sprite = c.me.sitDown;
         Pm.AddPileCharacter(c);
         master.speed -= c.me.weight;
         if (master.speed < 0.1f)
         {
             master.speed = 0.1f;
         }
         for (int i = 0; i < Pm.PanelList.Count; i++)
         {
             Pm.PanelList[i].b.GetComponent <SpriteRenderer>().sortingOrder = 999 - i;
         }
     }
 }