void Start()
 {
     PanelS1.SetActive(false);
     PanelS2.SetActive(false);
     PanelS3.SetActive(false);
     PanelLevel.SetActive(false);
 }
 public void KembaliLevel()
 {
     PanelS1.SetActive(false);
     PanelS2.SetActive(false);
     PanelS3.SetActive(false);
     PanelLevel.SetActive(true);
 }
Example #3
0
    public override void Enter(GUIManager Entity)
    {
        Object     panel      = ResourceMgr.Instance().LoadRes(ConstValue.RES_GUI_PATH, ConstValue.GUI_LEVEL);
        GameObject levelPanel = GameTools.AddChild(Entity.UIRoot, panel);

        m_panelLevel = levelPanel.GetComponent <PanelLevel>();
        m_panelLevel.Init();
    }
 public void KembaliMenu()
 {
     PanelLevel.SetActive(false);
     //PanelUtama.SetActive (true);
 }
 public void Stage3()
 {
     PanelLevel.SetActive(false);
     PanelS3.SetActive(true);
 }
 public void Panel_Level()
 {
     //PanelUtama.SetActive (false);
     PanelLevel.SetActive(true);
 }