void Start() { PanelS1.SetActive(false); PanelS2.SetActive(false); PanelS3.SetActive(false); PanelLevel.SetActive(false); }
public void KembaliLevel() { PanelS1.SetActive(false); PanelS2.SetActive(false); PanelS3.SetActive(false); PanelLevel.SetActive(true); }
public override void Enter(GUIManager Entity) { Object panel = ResourceMgr.Instance().LoadRes(ConstValue.RES_GUI_PATH, ConstValue.GUI_LEVEL); GameObject levelPanel = GameTools.AddChild(Entity.UIRoot, panel); m_panelLevel = levelPanel.GetComponent <PanelLevel>(); m_panelLevel.Init(); }
public void KembaliMenu() { PanelLevel.SetActive(false); //PanelUtama.SetActive (true); }
public void Stage3() { PanelLevel.SetActive(false); PanelS3.SetActive(true); }
public void Panel_Level() { //PanelUtama.SetActive (false); PanelLevel.SetActive(true); }