/// <summary> /// Awake this instance. /// </summary> protected virtual void Awake() { m_battleManager = BattleManager.Instance; // PanelCounterの参照取得 m_skillManager = SkillManager.Instance; // SkillManagerシングルトンインスタンス取得 m_panelCounter = PanelCounter.Instance; // PanelCounterの参照取得 m_magia = Magia.Instance; // Magiaの参照取得 }
private void Awake() { chapterManager = ChapterManager.Instance; magia = Magia.Instance; panelCounter = PanelCounter.Instance; touchGestureDetector = TouchGestureDetector.Instance; progress = Progress.Instance; }