private KeyValuePair <PalmState, Action> GetNext(PalmStateCommand palmStateCommand) { PalmStateTransition transition = new PalmStateTransition(_currentState, palmStateCommand); KeyValuePair <PalmState, Action> nextState; if (!_transitions.TryGetValue(transition, out nextState)) { throw new Exception("Invalid transition: " + _currentState + " -> " + palmStateCommand); } return(nextState); }
public override bool Equals(object obj) { PalmStateTransition other = obj as PalmStateTransition; return(other != null && this._currentState == other._currentState && this._palmStateCommand == other._palmStateCommand); }