/// <summary> /// Initialize a new instance of the KryptonContextMenuCheckButton class. /// </summary> /// <param name="initialText">Initial text for display.</param> public KryptonContextMenuCheckButton(string initialText) { // Default fields _enabled = true; _autoClose = false; _text = initialText; _extraText = string.Empty; _image = null; _imageTransparentColor = Color.Empty; _checked = false; _autoCheck = false; _style = ButtonStyle.Standalone; // Create the redirectors StateCommon = new PaletteTripleRedirect(PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone); OverrideFocus = new PaletteTripleRedirect(PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone); // Create the palette storage StateDisabled = new PaletteTriple(StateCommon); StateNormal = new PaletteTriple(StateCommon); StateTracking = new PaletteTriple(StateCommon); StatePressed = new PaletteTriple(StateCommon); StateCheckedNormal = new PaletteTriple(StateCommon); StateCheckedTracking = new PaletteTriple(StateCommon); StateCheckedPressed = new PaletteTriple(StateCommon); // Create the override handling classes OverrideDisabled = new PaletteTripleOverride(OverrideFocus, StateDisabled, PaletteState.FocusOverride); OverrideNormal = new PaletteTripleOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride); OverrideTracking = new PaletteTripleOverride(OverrideFocus, StateTracking, PaletteState.FocusOverride); OverridePressed = new PaletteTripleOverride(OverrideFocus, StatePressed, PaletteState.FocusOverride); OverrideCheckedNormal = new PaletteTripleOverride(OverrideFocus, StateCheckedNormal, PaletteState.FocusOverride); OverrideCheckedTracking = new PaletteTripleOverride(OverrideFocus, StateCheckedTracking, PaletteState.FocusOverride); OverrideCheckedPressed = new PaletteTripleOverride(OverrideFocus, StateCheckedPressed, PaletteState.FocusOverride); }
/// <summary> /// Initialize a new instance of the PaletteNavigatorOverride class. /// </summary> /// <param name="checkButtonNormal">Normal palette to use.</param> /// <param name="checkButtonOther">Override palette to use.</param> /// <param name="overrideState">State used by the override.</param> public PaletteNavigatorOverride(IPaletteTriple checkButtonNormal, IPaletteTriple checkButtonOther, PaletteState overrideState) { Debug.Assert(checkButtonNormal != null); Debug.Assert(checkButtonOther != null); // Create the palette storage _overrideCheckButton = new PaletteTripleOverride(checkButtonNormal, checkButtonOther, overrideState); // Do not apply an override by default Apply = false; }
/// <summary> /// Initialize a new instance of the KryptonCheckButton class. /// </summary> public KryptonCheckButton() { // Create the extra state needed for the checked additions the the base button StateCheckedNormal = new PaletteTriple(StateCommon, NeedPaintDelegate); StateCheckedTracking = new PaletteTriple(StateCommon, NeedPaintDelegate); StateCheckedPressed = new PaletteTriple(StateCommon, NeedPaintDelegate); // Create the override handling classes _overrideCheckedFocus = new PaletteTripleOverride(OverrideFocus, StateCheckedNormal, PaletteState.FocusOverride); _overrideCheckedNormal = new PaletteTripleOverride(OverrideDefault, _overrideCheckedFocus, PaletteState.NormalDefaultOverride); _overrideCheckedTracking = new PaletteTripleOverride(OverrideFocus, StateCheckedTracking, PaletteState.FocusOverride); _overrideCheckedPressed = new PaletteTripleOverride(OverrideFocus, StateCheckedPressed, PaletteState.FocusOverride); // Add the checked specific palettes to the existing view button ViewDrawButton.SetCheckedPalettes(_overrideCheckedNormal, _overrideCheckedTracking, _overrideCheckedPressed); }
/// <summary> /// Initialize a new instance of the KryptonButton class. /// </summary> public KryptonCommandLinkButton() { // We generate click events manually, suppress default // production of them by the base Control class SetStyle(ControlStyles.StandardClick | ControlStyles.StandardDoubleClick, false); // Set default button properties base.AutoSize = false; DialogResult = DialogResult.None; _orientation = VisualOrientation.Top; _useMnemonic = true; // Create content storage CommandLinkImageValue = new ImageValue(NeedPaintDelegate); CommandLinkTextValues = new CommandLinkTextValues(NeedPaintDelegate); // Create the palette storage StateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonCommand, PaletteBorderStyle.ButtonCommand, PaletteContentStyle.ButtonCommand, NeedPaintDelegate); PaletteContentText contentShortText = StateCommon.Content.ShortText; contentShortText.Font = new Font(@"Segoe UI", 12F, FontStyle.Regular, GraphicsUnit.Point, 0); contentShortText.TextH = PaletteRelativeAlign.Near; contentShortText.TextV = PaletteRelativeAlign.Center; StateCommon.Content.LongText.TextH = PaletteRelativeAlign.Near; StateCommon.Content.LongText.TextV = PaletteRelativeAlign.Far; StateDisabled = new PaletteTriple(StateCommon, NeedPaintDelegate); StateNormal = new PaletteTriple(StateCommon, NeedPaintDelegate); StateTracking = new PaletteTriple(StateCommon, NeedPaintDelegate); StatePressed = new PaletteTriple(StateCommon, NeedPaintDelegate); OverrideDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonCommand, PaletteBorderStyle.ButtonCommand, PaletteContentStyle.ButtonCommand, NeedPaintDelegate); OverrideFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonCommand, PaletteBorderStyle.ButtonCommand, PaletteContentStyle.ButtonCommand, NeedPaintDelegate); OverrideFocus.Border.Draw = InheritBool.True; OverrideFocus.Border.DrawBorders = PaletteDrawBorders.All; OverrideFocus.Border.GraphicsHint = PaletteGraphicsHint.AntiAlias; // Force style update ButtonStyle = ButtonStyle.Command; // Create the override handling classes _overrideFocus = new PaletteTripleOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride); _overrideNormal = new PaletteTripleOverride(OverrideDefault, _overrideFocus, PaletteState.NormalDefaultOverride); _overrideTracking = new PaletteTripleOverride(OverrideFocus, StateTracking, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(OverrideFocus, StatePressed, PaletteState.FocusOverride); // Create the view button instance drawButton = new ViewDrawCommandLinkButton(StateDisabled, _overrideNormal, _overrideTracking, _overridePressed, new PaletteMetricRedirect(Redirector), CommandLinkImageValue, CommandLinkTextValues, Orientation, UseMnemonic) { // Only draw a focus rectangle when focus cues are needed in the top level form TestForFocusCues = true }; // Create a button controller to handle button style behaviour _buttonController = new ButtonController(drawButton, NeedPaintDelegate); // Assign the controller to the view element to treat as a button drawButton.MouseController = _buttonController; drawButton.KeyController = _buttonController; drawButton.SourceController = _buttonController; // Need to know when user clicks the button view or mouse selects it _buttonController.Click += OnButtonClick; _buttonController.MouseSelect += OnButtonSelect; // Create the view manager instance ViewManager = new ViewManager(this, drawButton); }
/// <summary> /// Initialize a new instance of the ViewDrawNavCheckButtonBase class. /// </summary> /// <param name="navigator">Owning navigator instance.</param> /// <param name="page">Page this check button represents.</param> /// <param name="orientation">Orientation for the check button.</param> /// <param name="stateDisabled">Source for disabled state values.</param> /// <param name="stateNormal">Source for normal state values.</param> /// <param name="stateTracking">Source for tracking state values.</param> /// <param name="statePressed">Source for pressed state values.</param> /// <param name="stateSelected">Source for selected state values.</param> /// <param name="stateFocused">Source for focused state values.</param> public ViewDrawNavCheckButtonBase(KryptonNavigator navigator, KryptonPage page, VisualOrientation orientation, IPaletteTriple stateDisabled, IPaletteTriple stateNormal, IPaletteTriple stateTracking, IPaletteTriple statePressed, IPaletteTriple stateSelected, IPaletteTriple stateFocused) : base(stateDisabled, stateNormal, stateTracking, statePressed, null, null, orientation, true) { Debug.Assert(navigator != null); Navigator = navigator; _page = page; _lastClick = DateTime.Now.AddDays(-1); // Associate the page component with this view element Component = page; // Prevent user from unchecking the selected check button AllowUncheck = false; // Set the source for values to ourself ButtonValues = this; // Create a controller for managing button behavior IMouseController controller = CreateMouseController(); MouseController = controller; // Create overrides for getting the focus values _overrideDisabled = new PaletteTripleOverride(stateFocused, stateDisabled, PaletteState.FocusOverride); _overrideNormal = new PaletteTripleOverride(stateFocused, stateNormal, PaletteState.FocusOverride); _overrideTracking = new PaletteTripleOverride(stateFocused, stateTracking, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(stateFocused, statePressed, PaletteState.FocusOverride); _overrideSelected = new PaletteTripleOverride(stateFocused, stateSelected, PaletteState.FocusOverride); // Push values into the base class SetPalettes(_overrideDisabled, _overrideNormal, _overrideTracking, _overridePressed); SetCheckedPalettes(_overrideSelected, _overrideSelected, _overrideSelected); // Are we allowed to add button specs to the button? if (AllowButtonSpecs) { // Create button specification collection manager ButtonSpecManager = new ButtonSpecNavManagerLayoutBar(Navigator, Navigator.InternalRedirector, Page.ButtonSpecs, null, new ViewLayoutDocker[] { LayoutDocker }, new IPaletteMetric[] { Navigator.StateCommon }, new PaletteMetricInt[] { PaletteMetricInt.PageButtonInset }, new PaletteMetricInt[] { PaletteMetricInt.PageButtonInset }, new PaletteMetricPadding[] { PaletteMetricPadding.PageButtonPadding }, Navigator.CreateToolStripRenderer, null) { // Hook up the tooltip manager so that tooltips can be generated ToolTipManager = Navigator.ToolTipManager }; // Allow derived classes to update the remapping with different values UpdateButtonSpecMapping(); } }
/// <summary> /// Initialize a new instance of the KryptonDropButton class. /// </summary> public KryptonDropButton() { // We generate click events manually, suppress default // production of them by the base Control class SetStyle(ControlStyles.StandardClick | ControlStyles.StandardDoubleClick, false); // Set default button properties _style = ButtonStyle.Standalone; DialogResult = DialogResult.None; _useMnemonic = true; // Create content storage Values = CreateButtonValues(NeedPaintDelegate); Values.TextChanged += OnButtonTextChanged; Images = new DropDownButtonImages(NeedPaintDelegate); // Image need an extra redirector to check the local images first _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, Images); // Create the palette storage StateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); StateDisabled = new PaletteTriple(StateCommon, NeedPaintDelegate); StateNormal = new PaletteTriple(StateCommon, NeedPaintDelegate); StateTracking = new PaletteTriple(StateCommon, NeedPaintDelegate); StatePressed = new PaletteTriple(StateCommon, NeedPaintDelegate); OverrideDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); OverrideFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); // Create the override handling classes _overrideFocus = new PaletteTripleOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride); _overrideNormal = new PaletteTripleOverride(OverrideDefault, _overrideFocus, PaletteState.NormalDefaultOverride); _overrideTracking = new PaletteTripleOverride(OverrideFocus, StateTracking, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(OverrideFocus, StatePressed, PaletteState.FocusOverride); // Create the view button instance _drawButton = new ViewDrawButton(StateDisabled, _overrideNormal, _overrideTracking, _overridePressed, new PaletteMetricRedirect(Redirector), this, VisualOrientation.Top, UseMnemonic) { // Set default button state DropDown = true, Splitter = true, TestForFocusCues = true, DropDownPalette = _paletteDropDownButtonImages }; // Create a button controller to handle button style behaviour _buttonController = new ButtonController(_drawButton, NeedPaintDelegate) { BecomesFixed = true }; // Assign the controller to the view element to treat as a button _drawButton.MouseController = _buttonController; _drawButton.KeyController = _buttonController; _drawButton.SourceController = _buttonController; // Need to know when user clicks the button view or mouse selects it _buttonController.Click += OnButtonClick; _buttonController.MouseSelect += OnButtonSelect; // Create the view manager instance ViewManager = new ViewManager(this, _drawButton); }
public KryptonListView() { SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.SupportsTransparentBackColor // Cannot get thi sto work (Code removed)!! | ControlStyles.EnableNotifyMessage , true); base.OwnerDraw = true; // We need to repaint entire control whenever resized SetStyle(ControlStyles.ResizeRedraw, true); // Yes, we want to be drawn double buffered by default DoubleBuffered = true; // Default fields _alwaysActive = true; _style = ButtonStyle.ListItem; Padding = new Padding(1); base.BorderStyle = System.Windows.Forms.BorderStyle.None; // We need to create and cache a device context compatible with the display _screenDC = PI.CreateCompatibleDC(IntPtr.Zero); // Set the palette and renderer to the defaults as specified by the manager Redirector = new PaletteRedirect(null); CacheNewPalette(KryptonManager.CurrentGlobalPalette); KryptonManager.GlobalPaletteChanged += OnGlobalPaletteChanged; NeedPaintDelegate = OnNeedPaint; // Create the palette storage Images = new CheckBoxImages(NeedPaintDelegate); _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, Images); StateCommon = new PaletteListStateRedirect(Redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, NeedPaintDelegate); OverrideFocus = new PaletteListItemTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate); StateDisabled = new PaletteListState(StateCommon, NeedPaintDelegate); StateActive = new PaletteDouble(StateCommon, NeedPaintDelegate); StateNormal = new PaletteListState(StateCommon, NeedPaintDelegate); StateTracking = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); StatePressed = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); StateCheckedNormal = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); StateCheckedTracking = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); StateCheckedPressed = new PaletteListItemTriple(StateCommon.Item, NeedPaintDelegate); // Create manager and view for drawing the background ViewDrawPanel = new ViewDrawPanel(StateNormal.Back); // Create the override handling classes _overrideNormal = new PaletteTripleOverride(OverrideFocus.Item, StateNormal.Item, PaletteState.FocusOverride); _overrideTracking = new PaletteTripleOverride(OverrideFocus.Item, StateTracking.Item, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(OverrideFocus.Item, StatePressed.Item, PaletteState.FocusOverride); _overrideCheckedNormal = new PaletteTripleOverride(OverrideFocus.Item, StateCheckedNormal.Item, PaletteState.FocusOverride); _overrideCheckedTracking = new PaletteTripleOverride(OverrideFocus.Item, StateCheckedTracking.Item, PaletteState.FocusOverride); _overrideCheckedPressed = new PaletteTripleOverride(OverrideFocus.Item, StateCheckedPressed.Item, PaletteState.FocusOverride); // Create the check box image drawer and place inside element so it is always centered _drawCheckBox = new ViewDrawCheckBox(_paletteCheckBoxImages); _layoutCheckBox = new ViewLayoutCenter { _drawCheckBox }; _layoutCheckBoxAfter = new ViewLayoutSeparator(3, 0); _layoutCheckBoxStack = new ViewLayoutStack(true) { _layoutCheckBox, _layoutCheckBoxAfter }; // Stack used to layout the location of the node image _layoutImage = new ViewLayoutSeparator(0, 0); _layoutImageAfter = new ViewLayoutSeparator(3, 0); _layoutImageCenter = new ViewLayoutCenter(_layoutImage); _layoutImageStack = new ViewLayoutStack(true) { _layoutImageCenter, _layoutImageAfter }; _layoutImageState = new ViewLayoutSeparator(16, 16); _layoutImageCenterState = new ViewLayoutCenter(_layoutImageState); // Create the draw element for owner drawing individual items _contentValues = new ShortTextValue(); _drawButton = new ViewDrawButton(StateDisabled.Item, _overrideNormal, _overrideTracking, _overridePressed, _overrideCheckedNormal, _overrideCheckedTracking, _overrideCheckedPressed, new PaletteMetricRedirect(Redirector), _contentValues, VisualOrientation.Top, false); // Place check box on the left and the label in the remainder _layoutDockerTile = new ViewLayoutDocker { { _layoutImageStack, ViewDockStyle.Left }, { _layoutImageCenterState, ViewDockStyle.Left }, { _layoutCheckBoxStack, ViewDockStyle.Left }, { _drawButton, ViewDockStyle.Fill } }; _layoutDockerSmall = new ViewLayoutDocker { { _drawButton, ViewDockStyle.Left }, { _layoutImageStack, ViewDockStyle.Left }, { _layoutImageCenterState, ViewDockStyle.Left }, { _layoutCheckBoxStack, ViewDockStyle.Left } }; // Place check box on the left and the text to match the width _layoutDockerCheckLarge = new ViewLayoutDocker { { _layoutImageStack, ViewDockStyle.Left }, { _layoutImageCenterState, ViewDockStyle.Left }, { _layoutCheckBoxStack, ViewDockStyle.Left }, { _drawButton, ViewDockStyle.Bottom } }; // Create the element that fills the remainder space and remembers fill rectangle _layoutFill = new ViewLayoutFill(this) { DisplayPadding = new Padding(1) }; // Create inner view for placing inside the drawing docker _drawDockerInner = new ViewLayoutDocker { { _layoutFill, ViewDockStyle.Fill } }; // Create view for the control border and background _drawDockerOuter = new ViewDrawDocker(StateNormal.Back, StateNormal.Border) { { _drawDockerInner, ViewDockStyle.Fill } }; // Create the view manager instance ViewManager = new ViewManager(this, _drawDockerOuter); // We need to create and cache a device context compatible with the display _screenDC = PI.CreateCompatibleDC(IntPtr.Zero); StateCommon.Item.Content.ShortText.MultiLine = InheritBool.True; StateCommon.Item.Content.ShortText.MultiLineH = PaletteRelativeAlign.Center; StateCommon.Item.Content.ShortText.TextH = PaletteRelativeAlign.Center; }