void Reset() { lives = 5; cannon.Reset(); ball.Reset(); can1.Reset(); can2.Reset(); can3.Reset(); can1.ResetMinSpeed(); can2.ResetMinSpeed(); can3.ResetMinSpeed(); }
/// <summary> /// Resets the game world to its initial state, so that a new game is ready to begin. /// </summary> public void Reset() { lives = 5; Score = 0; // reset all game objects cannon.Reset(); ball.Reset(); can1.Reset(); can2.Reset(); can3.Reset(); can1.ResetMinSpeed(); can2.ResetMinSpeed(); can3.ResetMinSpeed(); }