Example #1
0
 public virtual void CreateButtons()
 {
     if (this.GetType() == typeof(MonoGameInventory))
     {
         foreach (var item in someInventory.GetInventory())
         {
             canvas.AddButton(item, item.Price, new Vector2(this.GraphicsDevice.Viewport.Width / 100, 50 + someInventory.GetInventory().IndexOf(item) * 20));
         }
     }
     canvas.AddButton("Exit", new Vector2(this.GraphicsDevice.Viewport.Width - 50, 0), ExitScene, Color.Red);
 }