private void InputChecker() ////Handles the input for the ball { if (Input.GetButtonDown("Throw") && moveState == MoveState.throwable) { ThrowToTarget(); PaddleManager.SetDodge((int)desiredDir); } }
private void CheckScore(string _colName) { if (_colName == "LeftPaddle" && desiredDir == DesiredDir.left) { ScoreManager.AddScore(); desiredDir = DesiredDir.right; DesiredDirectionVisualiser.SwitchDirectionToShow((int)desiredDir); PaddleManager.SetDodge((int)desiredDir); } else if (_colName == "RightPaddle" && desiredDir == DesiredDir.right) { ScoreManager.AddScore(); desiredDir = DesiredDir.left; DesiredDirectionVisualiser.SwitchDirectionToShow((int)desiredDir); PaddleManager.SetDodge((int)desiredDir); } else { Debug.Log("Paddle that's not a paddle has been hit. What."); } }